So far. (December 2022)
Since the last build, two enemies have been made, animated, and added but only one of them is really ready. Just like the Raddid, the Morel was the second enemy made for the original beta. It went under a different name and type of creature called the Molunk. The other enemy is an all new enemy meant for the special chapter that will be added and as well as being one of the levels for the next build.
A mechanic that existed in the original Beta 1, as seen below, was originally part of the older Beta 1 version of the game. This wasn't part of Beta 2 but will be included in the newer version.
My originally plan was to have another Demo build ready but I may need somewhere around another week or two to get it ready. The physics engine was worked on a little bit more to fix a bit of the buggy nature present. But mainly I was fixing the problematic nature of non-solid platforms. If problems continue to arise while working on the new enemy for the next build then they'll be excluded.
Get Flex Rabbit
Flex Rabbit
Status | Prototype |
Author | Marcrio |
Genre | Adventure, Platformer |
More posts
- Demo Build - 1 (February 7th, 2023)Feb 08, 2023
- Demo Build - 0 (October 2022)Oct 01, 2022
- The First Enemy: The Raddid (June 2022)Jun 30, 2022
- Just animations (May 2022)May 30, 2022
- Re-JumpstartApr 27, 2022
- Between October and NowApr 27, 2022
Leave a comment
Log in with itch.io to leave a comment.